Action Cards determines a characters action in a round. Action Cards are chosen before the round starts and when revealed determines both what the character will do and how fast it will act. A hero may choose up to a maximum of two action cards each round, but may choose one or none as well, depending on the strategy
Level
At the top of the card is the card level, all characters start at level 1 and will unlock more cards as they progress and develop their character.
Name
Next is the name of the card.
Actions
Then are the actions described. Each action is separated by a line and is resolved individually. The card shown has the first action set to a melee attack, then two actions which requires rift element in reach to perform. Each action is performed and resolved individually and in order.
Stamina
At the bottom of the card is a number that denotes how much stamina a card requires. The player invests stamina into actions. This card has a rather high stamina and is thus considered hard to perform. The amount of stamina you invest into an action also determines your speed, the more Stamina, the faster you are and the earlier you act in the round.
Stamina spent on Action and Item cards that are played in the beginning of the round are added together for your total amount of Stamina for the round, any Stamina not spent on cards can be used for movement.
Effects
When the card is spent, either by performing the actions of the card or by not being able to perform the actions (i.e. you selected the card to perform an attack, but were slower than other players and the target you planned is no longer available) the symbols on the bottom of the card is performed. Here things like rifts are created, XP is earned and it also denotes if the card is active or discarded.
Actions in order
This card has four actions, the first is a normal Attack attack, but the two subsequent actions have a rift symbol before a colon, this means you can only perform this action if you are in reach of a rift of the corresponding element. The fourth action follows the third action (shown with a symbol) but also has the comment that it can only be performed if all three attacks were performed. So in this case, if you only have access to a rift, the fourth action can not be performed. The second and third action also has modifiers to its action, the second has a Paralyze modifier, meaning that after the attack has been resolved, this status applies to the target. The third has the symbol, which means you get XP for performing this action.
The fourth action also has and symbols on them, meaning that you will gain 2 and it will be active for the rest of the round, and then the card will be discarded. If this action is not performed, then the card is put into the 5:th position of the cooldown instead. Given the symbol you must perform the fourth action if all three preceeding actions were performed.
Shields
This card has only one action that grants the user a indefinitely. It also grants any adjacent ally a shield value of 1 when they are being attacked. Read more about Defence and Shields here
When used it grants the user one XP point, and the denotes it is always active, and the Stamina used to play it is tied to it. The icon means that if the user wishes to remove the card (to recover the Stamina for instance) then the card is discarded and can not be used in the scenario again.
Rifts
Some cards create Realm Rifts, this one creats and . This happens after the card has been used and the actions performed. You can play a card and elect not to perform any actions, the after-use effects still apply. In this case, you can play this card and select not to perform the attack (or not be able to perform the attack) and you would still get XP, create two rifts and when the round is over the card is discarded from the scenario.